The Neutrinos
The Neutrinos
The Neutrinos
Teenage Mutant Ninja Turtles · #160

The Neutrinos

Peu commune Anglais Brandon L. Hunt
TypeLegendary Creature — Elf Rebel
Couleurs
Identité couleur
Mana
Valeur4.00
Force / Endurance2 / 4
Texte impriméFlying
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
Capacités
Vol
Autres langues

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés26
Sanar, Unfinished Genius // Wild Idea + Beacon of Tomorrows + The Neutrinos3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If Beacon of Tomorrows is in your hand to start, you can skip step 1 the first iteration and save during that iteration. If Sanar starts with summoning sickness, you need an additional the first iteration.

Voir la source
Sanar, Unfinished Genius // Wild Idea + Nexus of Fate + The Neutrinos3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If Nexus of Fate is in your hand to start, you can skip step 1 the first iteration and save during that iteration. If Sanar starts with summoning sickness, you need an additional the first iteration.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

You choose the player, planeswalker, or battle the returned creature is attacking. It doesn't need to be the same player, planeswalker, or battle that The Neutrinos or any other attacking creatures are attacking.

2

Once a creature exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

3

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

4

Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking. (Any abilities that triggered before The Neutrinos exiled the creature are unaffected, and the source of those abilities is that creature as it last existed on the battlefield, not the creature that's attacking now.)

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.