Sakashima the Impostor
Sakashima the Impostor
Sakashima the Impostor
Libérateurs de Kamigawa · #53

Sakashima the Impostor

Rare Anglais rk post
TypeLegendary Creature — Human Rogue
Couleurs
Identité couleur
Mana
Valeur4.00
Force / Endurance3 / 1
Texte impriméYou may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has " : Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés55
Lonis, Genetics Expert + Krark-Clan Ironworks + Sakashima the Impostor3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : You may optionally target any other creature using one of the triggers to put infinite +1/+1 counters on that creature.
Once you have infinite mana, you may instead sacrifice the Clues to their own abilities

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.

2

Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.

3

Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.