Pré-requis : Once you have infinite mana, you may use it to activate Urza's ability.
Urza, Lord High Artificer
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Pré-requis : Once you have infinite mana, you may use it to activate Urza's ability.
You can also tap the Construct for due to Urza's ability, netting mana and allowing you to not sacrifice the Constructs eventually.
Pré-requis : Once you have infinite mana, you may use it to activate Urza's ability.
Pré-requis : Once you have infinite mana, you may use it to activate Urza's ability.
Pré-requis : Once you have infinite mana, you may use it to activate Urza's ability.
Pré-requis : Once you have infinite mana, you may use it to activate Urza's ability.
Pré-requis : Once you have infinite mana, you may forego sacrificing the Constructs. You may also use the mana to activate Urza's ability and/or blink any other creature(s).
Pré-requis : Once you have infinite mana, you may use it to activate Urza's ability.
Once you have infinite mana, you may use it to activate Urza's ability.
Pré-requis : If you control an artifact creature, you can untap that creature with the additional Sewer-veillance Cam trigger. It can then be tapped by Urza for blue mana, which can then be used for Urza's other ability.
Once you have infinite mana, you may use it to activate Urza's ability.
Pré-requis : Once you have infinite mana, you may use it to activate Urza's ability.
Pré-requis : Once you have infinite mana, you may use it to activate Urza's ability.
Pré-requis : Once you have infinite mana, you may activate Urza's ability to cast your library.
Once you have infinite mana, you may use it to activate Urza's ability.
The token created by Urza's first ability will count itself, so it'll be at least 1/1.
You can tap any untapped artifact you control to pay the cost of the mana ability, including an artifact creature you haven't controlled continuously since the beginning of your most recent turn. Tapping an Equipment this way won't affect its abilities or the equipped creature.
If you don't play the card exiled with Urza's last ability, it remains in exile.
Urza's last ability doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
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