Malcolm, Keen-Eyed Navigator
Malcolm, Keen-Eyed Navigator
Malcolm, Keen-Eyed Navigator
Commander Legends · #79

Malcolm, Keen-Eyed Navigator

Peu commune Anglais Eric Deschamps
TypeLegendary Creature — Siren Pirate
Couleurs
Identité couleur
Mana
Valeur3.00
Force / Endurance2 / 2
Texte impriméFlying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Capacités
VolPartenariat

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés97
Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer2 cartes au total
SPELLBOOK2 cartes au totalScore 90

Pré-requis : The combo stops creating enough Treasures once you have one opponent remaining. If you start the combo with three or more opponents, you will make additional Treasures each iteration, which you could use for extra iterations while you only have one opponent. Depending on the life totals of your opponents and your deck size, the combo may also stop once your library is empty.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Stalactite Dagger3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Maskwood Nexus3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Leyline of Transformation3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Imagecrafter3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Runed Stalactite3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Amoeboid Changeling3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Arcane Adaptation3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Unnatural Selection3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Amorphous Axe3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Psychic Paper3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Shao Jun + Malcolm, Keen-Eyed Navigator + Conspiracy3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Once you have one opponent remaining, the loop fails to create enough Treasures to sustain itself. You may use other artifacts as desired or wait another turn until your artifacts are untapped. If you have more than two opponents, this combo will net Treasure(s) per loop, and those can also be used once you only have one opponent remaining.

Voir la source
Jetons associés1
Treasure
TreasureToken Artifact — Treasure
SCRYFALLRelation sortantetokenScore 1
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.

2

Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.

3

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

4

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

5

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

6

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

7

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

8

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

9

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.