Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
森滅ぼしの最長老
森滅ぼしの最長老が戦場に出たとき、クリーチャーでないパーマネント1つを対象とする。それを破壊する。
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターがない場合、これを-1/-1カウンター1個が置かれた状態でオーナーのコントロール下で戦場に戻す。)
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent
If a creature with persist stops being a creature, persist will still work.
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
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