Temur Ascendancy
Temur Ascendancy
Temur Ascendancy
Les Khans de Tarkir Promos · #207

Temur Ascendancy

Rare Anglais Jaime Jones
TypeEnchantment
Couleurs
Identité couleur
Mana
Valeur3.00
Texte impriméCreatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés24
Terra, Magical Adept // Esper Terra + Resourceful Defense + Temur Ascendancy3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.

2

If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.

3

If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.