Terra, Magical Adept // Esper Terra
Terra, Magical Adept // Esper Terra
Terra, Magical Adept // Esper Terra
Final Fantasy · #245

Terra, Magical Adept // Esper Terra

Mythique Anglais Clare Wong
TypeLegendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
Couleurs
Identité couleur
Mana
Valeur3.00
Capacités
VolCélérité

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés98
Terra, Magical Adept // Esper Terra + Yenna, Redtooth Regent2 cartes au total
SPELLBOOK2 cartes au totalScore 90

Pré-requis : If you do not control other nonlegendary enchantments, this combo creates a mandatory infinite loop that'll end the game in a draw unless one of the combo pieces are removed from the battlefield.

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Terra, Magical Adept // Esper Terra + Resourceful Defense + Anger3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + The Fire Crystal3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Temur Ascendancy3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Frostcliff Siege3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Rising of the Day3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Mass Hysteria3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Fires of Yavimaya3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Concordant Crossroads3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Hammer of Purphoros3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Fervor3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Nahiri's Resolve3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Terra, Magical Adept // Esper Terra + Resourceful Defense + Gimli's Reckless Might3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen Saga must have no more than four chapter abilities. Once you have infinite white mana, you can instead copy any other permanent besides the chosen Saga, and move counters to and from Esper Terra using Resourceful Defense's ability.

Voir la source
Jetons associés1
Copy
CopyToken
SCRYFALLRelation sortantetokenScore 1
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

The token copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.

2

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

3

If the copied enchantment is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token.

4

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

5

If the copied enchantment is copying something else, then the token enters as whatever that enchantment copied.

6

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

7

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

8

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

9

If the enchantment copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.

10

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

11

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

12

If the copied enchantment has in its mana cost, X is 0.

13

Esper Terra's fourth chapter ability isn't a mana ability. It uses the stack and can be responded to.

14

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.