Barbarian Class
Barbarian Class
Barbarian Class
Aventures dans les Royaumes Oubliés · #131

Barbarian Class

Peu commune Anglais Campbell White
TypeEnchantment — Class
Couleurs
Identité couleur
Mana
Valeur1.00
Texte imprimé(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés19
Jaws of Defeat + Tree of Perdition + Barbarian Class3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Regardless of the opponent's life total, they will go down to 0 or less life and lose the game. If their life total is 12 or less, they lose 13 life from the Jaws of Defeat trigger and lose. If they have 13 or more life, their life total becomes 13 and they will lose at least 13 life from the Jaws of Defeat trigger.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

3

Gaining a level won't remove abilities that a Class had at a previous level.

4

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

5

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

6

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

7

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.