Pré-requis : Once you have infinite mana, you can blink other permanent(s) instead. If those permanents are legendary, you can copy them via Cadric.
Aminatou, the Fateshifter
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Pré-requis : Once you have infinite mana, you can blink other permanent(s) instead. If those permanents are legendary, you can copy them via Cadric.
Pré-requis : The combo is written to assume that Aminatou has a commander tax of 0, and that The Chain Veil has not been activated during the current turn. If either of these is not true, the costs of the combo may change accordingly.
Pré-requis : Once you have infinite mana, you can blink other permanent(s) instead. If those permanents are legendary, you can copy them via Cadric.
Pré-requis : The combo is written to assume that Aminatou has a commander tax of 0, and that The Chain Veil has not been activated during the current turn. If either of these is not true, the costs of the combo may change accordingly.
Pré-requis : The combo is written to assume that Aminatou has a commander tax of 0, and that The Chain Veil has not been activated during the current turn. If either of these is not true, the costs of the combo may change accordingly.
You draw a card and put one back all while Aminatou's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
Aminatou's second ability can target any permanent you own, including those another player controls.
Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
As Aminatou's third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
The effect of Aminatou's third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou's third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
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