The Chain Veil
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Pré-requis : You may use the infinite Jace tokens to get infinite Illusion creature tokens.
Pré-requis : You may use the infinite Jace tokens to get infinite Illusion creature tokens.
Pré-requis : The combo is written to assume that Aminatou has a commander tax of 0, and that The Chain Veil has not been activated during the current turn. If either of these is not true, the costs of the combo may change accordingly.
Pré-requis : If you control five or more creatures, this combo will net infinite mana, and you may then activate any of Xenagos' other abilities.
Pré-requis : If you control five or more creatures, this combo will net infinite mana, and you may then activate any of Xenagos' other abilities. You may also tap any other creature and/or land to reduce this cost and/or gain more mana, and untap them via Teferi.
Pré-requis : If you control five or more creatures, this combo will net infinite mana, and you may then activate any of Xenagos' other abilities. You may also tap another artifact for mana and untap that artifact using Tezzeret.
Pré-requis : You do not need to pay during your fourth extra turn unless desired. The mana cost is set at for simplicity sake.
Pré-requis : Once you have infinite mana, you can blink other permanent(s) instead. If those permanents are legendary, you can copy them via Cadric.
Pré-requis : The combo is written to assume that Aminatou has a commander tax of 0, and that The Chain Veil has not been activated during the current turn. If either of these is not true, the costs of the combo may change accordingly.
Pré-requis : If you control five or more creatures, this combo will net infinite mana, and you may then activate any of Xenagos' other abilities.
Pré-requis : The combo is written to assume that Aminatou has a commander tax of 0, and that The Chain Veil has not been activated during the current turn. If either of these is not true, the costs of the combo may change accordingly.
For the first ability, it doesn’t matter whether the planeswalker is still on the battlefield as your end step begins. If you activated one of its loyalty abilities that turn, The Chain Veil’s triggered ability won’t trigger.
Because the last ability modifies the rules of the game, it affects not only planeswalkers you control when it resolves, but also planeswalkers that come under your control later in the turn.
After the last ability resolves, you’ll essentially be able to activate a loyalty ability of each planeswalker you control a total of twice during your turn. The timing rules for when you can activate loyalty abilities apply each time; it must be your main phase and the stack must be empty.
The second loyalty ability you activate doesn’t have to be the same as the first ability. For example, you could activate a planeswalker’s first ability twice, or you could activate a planeswalker’s first ability, then activate its second ability.
Each additional time The Chain Veil’s last ability resolves will allow you to activate a loyalty ability of each planeswalker you control an additional time. For example, if you activate The Chain Veil’s last ability, untap it, then activate it again, you can activate a loyalty ability of a planeswalker you control three times that turn.
The Chain VeilMagic 2015 · 18/07/2014 · EN · mythic · 4,17 € Première sortie Carte affichée
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