Pré-requis : It is highly recommended to choose a self-suspending card that you are certain will have legal targets, if applicable, every time it is cast.
Expropriate
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
Each player must vote for one of the available options. They can't abstain.
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
You must vote for one of the available options. You can't abstain.
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
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