Koma, Cosmos Serpent
Koma, Cosmos Serpent
Koma, Cosmos Serpent
Magic Online Promos · #32767

Koma, Cosmos Serpent

Mythique Anglais rishxxv
TypeLegendary Creature — Serpent
Couleurs
Identité couleur
Mana
Valeur7.00
Force / Endurance6 / 6
Texte impriméThis spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés1
Jetons associés3
Koma's Coil
Koma's CoilToken Creature — Serpent
SCRYFALLRelation sortantetokenScore 1
Koma's Coil
Koma's CoilToken Creature — Serpent
SCRYFALLRelation sortantetokenScore 1
Koma's Coil
Koma's CoilToken Creature — Serpent
SCRYFALLRelation sortantetokenScore 1
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

If you choose the first mode of Koma's activated ability, you can choose a permanent that's already tapped as the target. The effect stopping its activated abilities will still apply.

2

A spell or ability that counters spells can still target Koma, Cosmos Serpent. When that spell or ability resolves, Koma won't be countered, but any additional effects of the countering spell or ability will still happen.

3

You can't sacrifice Koma itself to activate its last ability, but you can sacrifice any other Serpent you control, including Koma's Coil.

4

Activated abilities contain a colon and appear in the form "[Cost]: [Effect]." Some keywords such as equip are activated abilities and will have colons in their reminder texts. Loyalty abilities of planeswalkers are also activated abilities.

5

The first mode of Koma's activated ability doesn't stop static abilities from affecting the game, and it doesn't stop triggered abilities from triggering. Unlike similar effects, it does stop mana abilities from being activated. Most activated abilities that produce mana as they resolve are mana abilities.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.