Deathless Angel
Deathless Angel
Deathless Angel
Magic Online Promos · #32767

Deathless Angel

Rare Anglais Johann Bodin Collector
TypeCreature — Angel
Couleurs
Identité couleur
Mana
Valeur6.00
Force / Endurance5 / 7
Texte impriméFlying
: Target creature gains indestructible until end of turn.
Capacités
Vol

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés3
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Fiery Emancipation3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : An example of the pre-requisite: If you give two creatures an opponent controls with toughness 2 and 3 indestructible, you would need to start the loop by dealing 4 noncombat damage to the creature with toughness equal to 2. This will deal 2 excess damage, which will be amplified to 4, thus dealing excess damage to the second creature and continuing the loop. It is recommended to start by giving the two smallest creatures possible indestructible and to target the smaller of the two creatures first.

Voir la source
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Neriv, Heart of the Storm3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : An example of the pre-requisite: If you give two creatures an opponent controls with toughness 2 and 3 indestructible, you would need to start the loop by dealing 4 noncombat damage to the creature with toughness equal to 2. This will deal 2 excess damage, which will be amplified to 4, thus dealing excess damage to the second creature and continuing the loop. It is recommended to start by giving the two smallest creatures possible indestructible and to target the smaller of the two creatures first.

Voir la source
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Taii Wakeen, Perfect Shot3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : An example of the pre-requisite: If you give two creatures an opponent controls with toughness 2 and 3 indestructible, you would need to start the loop by dealing 4 noncombat damage to the creature with toughness equal to 2. This will deal 2 excess damage, which will be amplified to 4, thus dealing excess damage to the second creature and continuing the loop. It is recommended to start by giving the two smallest creatures possible indestructible and to target the smaller of the two creatures first.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Lethal damage and effects that say “destroy” won’t cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.