Worms of the Earth + Aegis Angel2 cartes au total
The Dark · #56
Worms of the Earth
Rare
Anglais
Anson Maddocks
TypeEnchantment
Texte impriméPlayers can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Voir la source
Worms of the Earth + Indestructibility2 cartes au total
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1
If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.
2
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
3
Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
4
If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.
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