Revolutionist
Revolutionist
Revolutionist
Horizons du Modern 2 · #139

Revolutionist

Commune Anglais Scott Murphy
TypeCreature — Human Wizard
Couleurs
Identité couleur
Mana
Valeur6.00
Force / Endurance3 / 3
Texte impriméWhen this creature enters, return target instant or sorcery card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Capacités
Madness

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés44
Saheeli's Artistry + Revolutionist + Palinchron3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If the seven lands can tap to produce or more, this combo will net infinite mana. So long as you produce an extra each loop, you can eventually stop copying Palinchron and copy other creature(s) or artifact(s) instead. You can also create two copies of Revolutionist instead to return other applicable cards to your hand.

Voir la source
Saheeli's Artistry + Revolutionist + Great Whale3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If the seven lands can tap to produce or more, this combo will net infinite mana. So long as you produce an extra each loop, you can eventually stop copying Great Whale and copy other creature(s) or artifact(s) instead. You can also create two copies of Revolutionist instead to return other applicable cards to your hand.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

2

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

3

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

4

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

5

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

6

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

7

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

8

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

9

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.