Karn, el Gran Creador
Karn, el Gran Creador
Karn, el Gran Creador
La Guerre des Planeswalkers · #1

Karn, el Gran Creador

Rare Espagnol Wisnu Tan
TypeLegendary Planeswalker — Karn
Couleurs
Identité couleur
Mana
Valeur4.00
Texte impriméLas habilidades activadas de los artefactos que controlan tus oponentes no pueden activarse.
+1: Hasta tu próximo turno, hasta un artefacto objetivo que no sea criatura se convierte en una criatura artefacto con fuerza y resistencia iguales a su coste de maná convertido.
−2: Puedes elegir una carta de artefacto de fuera del juego o del exilio de la cual eres propietario, mostrar esa carta y ponerla en tu mano.
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LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés54
Voltaic Construct + Karn, the Great Creator + The Eternity Elevator3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If The Eternity Elevator has twenty or more charge counters on it, you can instead use its second ability to get infinite colored mana. You can also use both interchangeably, if desired.

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Zidane, Tantalus Thief + Confusion in the Ranks + Karn, the Great Creator3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : Karn, the Great Creator prevents the opponents from sacrificing the Treasures for mana. Without it, your opponents can sacrifice the Treasures and stop you (eventually) from exchanging control of artifacts.

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Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.

2

Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.

3

A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

4

If a permanent has in its mana cost, X is considered to be 0.

5

Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.

6

In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.