Biomancer's Familiar
Biomancer's Familiar
Biomancer's Familiar
L'allégeance de Ravnica · #158

Biomancer's Familiar

Rare Anglais Izzy
TypeCreature — Mutant
Couleurs
Identité couleur
Mana
Valeur2.00
Force / Endurance2 / 2
Texte impriméActivated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés33
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.

2

Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.

3

An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by .

4

The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.