Benthic Biomancer
Benthic Biomancer
Benthic Biomancer
L'allégeance de Ravnica · #32

Benthic Biomancer

Rare Anglais Daarken
TypeCreature — Merfolk Wizard Mutant
Couleurs
Identité couleur
Mana
Valeur1.00
Force / Endurance1 / 1
Texte imprimé : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés32
Benthic Biomancer + Shabraz, the Skyshark + Heliod, Sun-Crowned3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If Benthic Biomancer has a +1/+1 counter on it, you cannot use its adapt ability, and will need another way to put a counter on it. You can start the combo at steps 3/4 to accomplish this, or use any other method. This will also remove the mana requirement.

Voir la source
Benthic Biomancer + Starving Revenant + Heliod, Sun-Crowned3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If Benthic Biomancer has a +1/+1 counter on it, you cannot use its adapt ability, and will need another way to put a counter on it. You can start the combo at steps 3/4 to accomplish this, or use any other method. This will also remove the mana requirement.

Voir la source
Benthic Biomancer + Queza, Augur of Agonies + Heliod, Sun-Crowned3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If Benthic Biomancer has a +1/+1 counter on it, you cannot use its adapt ability, and will need another way to put a counter on it. You can start the combo at steps 3/4 to accomplish this, or use any other method. This will also remove the mana requirement.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

2

You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

3

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

4

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.