Incubation Druid
Incubation Druid
Incubation Druid
L'allégeance de Ravnica Promos · #131

Incubation Druid

Rare Anglais Daniel Ljunggren
TypeCreature — Elf Druid
Couleurs
Identité couleur
Mana
Valeur2.00
Force / Endurance0 / 2
Texte imprimé : Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés20
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says " , Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.

2

Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.

3

Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.

4

The types of mana are white, blue, black, red, green, and colorless.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.