Pyrohemia
Pyrohemia
Pyrohemia
The List · #0

Pyrohemia

Peu commune Anglais Stephen Tappin
TypeEnchantment
Couleurs
Identité couleur
Mana
Valeur4.00
Texte impriméAt the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés26
Maha, Its Feathers Night + Pyrohemia2 cartes au total
SPELLBOOK2 cartes au totalScore 65

Pré-requis : This lock can be repeated multiple times during a single turn if you have mana available. However, this damage also stacks on your creatures - and if Maha dies then the lock ends. This lock will also destroy any creatures you control with toughness 1. As it does 1 damage to each player every time you activate it, you must stop once your life total hits 1.

Voir la source
Bruce Banner // The Incredible Hulk + Pyrohemia + Fire Nation Turret3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If desired, you can use the remaining to activate Pyrohemia more times and stack combat phases. You can also use that mana to put charge counters on Fire Nation Turret. As you repeat step 1 each time, The Incredible Hulk will gain another instance of firebending 2, which will trigger separately, adding an additional each loop.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Note that "until end of turn" effects wear off after "at the beginning of the end step" triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.

2

It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.

3

Each activation is considered a new damage effect. An activation can only be 1 point of damage.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.