Excava, the Risen Past
Excava, the Risen Past
Excava, the Risen Past
Les Secrets de Strixhaven - Commander · #2

Excava, the Risen Past

Mythique Anglais Ilse Gort Collector
TypeLegendary Creature — Spirit Horse
Couleurs
Identité couleur
Mana
Valeur4.00
Force / Endurance3 / 3
Texte impriméFlying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Capacités
VolCélérité
Autres langues

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés2
Excava, the Risen Past + Solemnity + Breath of Fury3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The creatures with haste and mana value 3 or less can start either on the battlefield, in your graveyard, or a mix of the two. One of them can also have Breath of Fury attached to start. If either of these creatures start on the battlefield, they cannot have a finality counter on them.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

If a card in a graveyard has in its mana cost, X is 0 for the purpose of determining its mana value.

2

An artifact creature card or enchantment creature card returned this way will have base power and toughness 1/1.

3

If another effect causes one of the returned permanents to become a creature and sets its base power and toughness as it does so, that creature will have that power and toughness; it won't be 1/1. However, a Vehicle returned this way will remain a 1/1 if you crew it, and a Spacecraft returned this way will remain a 1/1 even if enough charge counters are placed on it for it to become a creature.

4

An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.