Téfeiri, maître du temps
Téfeiri, maître du temps
Téfeiri, maître du temps
Magic 2021 · #75

Téfeiri, maître du temps

Mythique Français Yongjae Choi
TypeLegendary Planeswalker — Teferi
Couleurs
Identité couleur
Mana
Valeur4.00
Texte impriméVous pouvez activer les capacités de loyauté de Téfeiri, maître du temps pendant le tour de n'importe quel joueur à tout moment où vous pourriez lancer un éphémère.
+1: Piochez une carte, puis défaussez-vous d'une carte.
-3: Une créature ciblée que vous ne contrôlez pas passe hors phase. (Traitez-la et tout ce qui lui est attaché comme s'ils n'existaient pas jusqu'au prochain tour de son contrôleur.)
-10: Jouez deux tours supplémentaires après celui-ci.
Autres langues

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés5
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Teferi's first ability doesn't change how many of his abilities you can activate during each turn.

2

Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of during that turn.

3

Choices made for permanents as they entered the battlefield are remembered when they phase in.

4

Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

5

Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

6

Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.

7

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

8

An attacking creature that phases out is removed from combat.

9

While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

10

You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

11

If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.