Kurkesh, Onakke Ancient
Kurkesh, Onakke Ancient
Kurkesh, Onakke Ancient
Magic 2015 · #153

Kurkesh, Onakke Ancient

Rare Anglais Slawomir Maniak
TypeLegendary Creature — Ogre Spirit
Couleurs
Identité couleur
Mana
Valeur4.00
Force / Endurance4 / 3
Texte impriméWhenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés1
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Activated abilities are written in the form "Cost: Effect." Some keywords are activated abilities and will have colons in their reminder texts.

2

A mana ability is an ability that (1) could add mana when it resolves, (2) isn't a loyalty ability, and (3) doesn't require a target.

3

The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

4

If the ability is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.

5

If the ability has in its cost, the value of X is copied.

6

If paying the activation cost of the ability includes sacrificing Kurkesh, the ability won't be copied. At the time the ability is considered activated (after all costs are paid), Kurkesh is no longer on the battlefield.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.