Blazing Sunsteel
Blazing Sunsteel
Blazing Sunsteel
Commander Legends · #364

Blazing Sunsteel

Rare Anglais Tyler Jacobson
TypeArtifact — Equipment
Couleurs
Identité couleur
Mana
Valeur2.00
Texte impriméEquipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
Capacités
Equip

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés28
Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger2 cartes au total
SPELLBOOK2 cartes au totalScore 90

Pré-requis : Either Ill-Tempered Loner or Howlpack Avenger can be on the battlefield and the combo will function. If Howlpack Avenger is on the battlefield, you can instead have Blazing Sunsteel attached to a different indestructible creature, and deal damage to the creature.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Opponents who have left the game aren't counted by Blazing Sunsteel's first ability.

2

Blazing Sunsteel is the source of the middle triggered ability, but the equipped creature is the source of the damage. For example, if the equipped creature is green, that ability can't target a permanent with protection from red, but it can target one with protection from green, though the damage would be prevented.

3

A creature can be dealt an amount of damage greater than its toughness. For example, if the equipped creature has 1 toughness and is dealt 3 damage, it deals 3 damage, not 1, to the chosen target.

4

If your life total is brought to 0 or less at the same time that the equipped creature is dealt damage, you lose the game before Blazing Sunsteel's middle ability goes on the stack.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.