Kydele, Chosen of Kruphix
Kydele, Chosen of Kruphix
Kydele, Chosen of Kruphix
Commander 2016 · #35

Kydele, Chosen of Kruphix

Mythique Anglais Bastien L. Deharme
TypeLegendary Creature — Human Wizard
Couleurs
Identité couleur
Mana
Valeur4.00
Force / Endurance2 / 3
Texte imprimé : Add for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
Capacités
Partenariat

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés6
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Kydele's ability counts every card you've drawn this turn, whether or not they're still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.

2

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

3

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

4

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

5

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

6

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

7

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

8

If you haven't drawn any cards this turn, you can activate Kydele's mana ability, but it won't produce any mana.

9

Cards put into your hand without using the word "draw" don't count as cards drawn for Kydele's ability.

10

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.