Gourmand's Talent
Gourmand's Talent
Gourmand's Talent
Bloomburrow Commander · #31

Gourmand's Talent

Rare Anglais Fiona Hsieh
TypeEnchantment — Class
Couleurs
Identité couleur
Mana
Valeur1.00
Texte imprimé(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have " , , Sacrifice this artifact: You gain 3 life."
: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés2
Jetons associés1
Raccoon
RaccoonToken Creature — Raccoon
SCRYFALLRelation sortantetokenScore 1
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

2

You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

3

Whatever you do, don't eat the delicious cards.

4

If Gourmand's Talent somehow becomes an artifact, it will also be a Food during your turn.

5

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

6

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

7

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

8

The artifacts retain any types, subtypes, supertypes, and abilities they have.

9

Gaining a level won't remove abilities that a Class had at a previous level.

10

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

11

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

12

The level 2 and level 3 class abilities of Gourmand's Talent won't trigger if you already gained life earlier in the turn on which it gained those levels, even if you gain life again later in the turn.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.