Zalto, Fire Giant Duke
Zalto, Fire Giant Duke
Zalto, Fire Giant Duke
Aventures dans les Royaumes Oubliés Promos · #171

Zalto, Fire Giant Duke

Rare Anglais Zezhou Chen
TypeLegendary Creature — Giant Barbarian
Couleurs
Identité couleur
Mana
Valeur5.00
Force / Endurance7 / 3
Texte impriméTrample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Capacités
Piétinement

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Aucune relation complémentaire disponible pour cette carte.
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

If Zalto is dealt lethal damage, you will still get to venture into the dungeon.

2

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

3

Dungeons are removed from the game as a state-based action.

4

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

5

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

6

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

7

A player may only have one dungeon in the command zone at a time.

8

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

9

Moving into a dungeon room will cause its room ability to trigger.

10

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

11

If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.

12

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.