祖先の刃
祖先の刃
祖先の刃
Commander Masters · #12

祖先の刃

Commune Japonais Scott Murphy
TypeArtifact — Equipment
Couleurs
Identité couleur
Mana
Valeur2.00
Texte imprimé祖先の刃が戦場に出たとき、白の1/1の兵士・クリーチャー・トークン1体を生成する。その後、祖先の刃をそれにつける。
装備しているクリーチャーは+1/+1の修整を受ける。
装備 :あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。)
Capacités
Equip
Autres langues

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Jetons associés1
Soldier
SoldierToken Creature — Soldier
SCRYFALLRelation sortantetokenScore 1
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

The Soldier token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Soldier's power and toughness may change this, but Ancestral Blade will be attached to the Soldier before the game checks to see if it has toughness 0 or less. For example, if Illness in the Ranks ("Creature tokens get -1/-1") is on the battlefield, the Soldier will enter as a 0/0 creature, but then Ancestral Blade will make it a 1/1 and the token will survive.

2

No player may take any actions between the time you create the Soldier token and the time Ancestral Blade becomes attached to it.

3

If the triggered ability causes two Soldiers to be created (due to an effect such as that of Doubling Season), Ancestral Blade becomes attached to one of them.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.