彗星の嵐
彗星の嵐
彗星の嵐
Commander 2017 · #132

彗星の嵐

Mythique Japonais Jung Park
TypeInstant
Couleurs
Identité couleur
Mana
Valeur2.00
Texte imprimé多重キッカー (あなたはこの呪文を唱えるに際し、追加で を望む回数支払ってもよい。)
クリーチャー1体かプレイヤー1人と、彗星の嵐がキッカーされた1回につきさらに他のクリーチャー1体かプレイヤー1人を対象とする。彗星の嵐はそれらにそれぞれX点のダメージを与える。
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LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés1
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

2

If a spell's kicker cost was paid, the spell is "kicked."

3

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

4

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

5

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

6

The kicker ability doesn't let you pay a kicker cost more than once.

7

Each target you choose must be different.

8

For example, if you want Comet Storm to deal 4 damage to each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of , plus a kicker cost of , plus another kicker cost of , for a total of .

9

As long as any of its targets are legal at the time Comet Storm resolves, Comet Storm will deal X damage to each of those legal targets.

10

The number of targets you choose for Comet Storm is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.