Viscera Seer
Viscera Seer
Viscera Seer
Promos / Special · #0

Viscera Seer

Commune Anglais John Stanko Collector
TypeCreature — Vampire Wizard
Couleurs
Identité couleur
Mana
Valeur1.00
Force / Endurance1 / 1
Texte impriméSacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés391
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Mikaeus, the Unhallowed + Viscera Seer3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If the creature being used starts with a +1/+1 counter on it, then you may start the combo from step 3 instead.

Voir la source
Mikaeus, the Unhallowed + Viscera Seer + Woodfall Primus3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent

Voir la source
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer + Angel of Invention3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : The chosen anthem effect must boost Angel of Invention's toughness by at least 1 so it doesn't die from the -1/-1 counter.

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Viscera Seer + Woodfall Primus + Thran Vigil3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent

Voir la source
Vizier of Remedies + Woodfall Primus + Viscera Seer3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent

Voir la source
Viscera Seer + Woodfall Primus + Hardened Academic3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If you want the combo to truly be infinite, target the same permanent each loop with Woodfall Primus's ability, then repeat the loop without resolving the trigger. Afterwards, resolve all triggers, destroying only one permanent. This loop can also be used as a lock and executed whenever an opponent controls a noncreature permanent

Voir la source
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer + Witch-king, Sky Scourge3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If Witch-king starts with a +1/+1 counter on it, then you may start the combo from step 3 instead.

Voir la source
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer + Hound of Griselbrand3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If Hound of Griselbrand starts with a +1/+1 counter on it, then you may start the combo from step 3 instead.

Voir la source
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer + Hancock, Ghoulish Mayor3 cartes au total
SPELLBOOK3 cartes au totalScore 83

Pré-requis : If Hancock starts with a +1/+1 counter on it, then you may start the combo from step 4 instead.

Voir la source
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

You can sacrifice Viscera Seer to activate its own ability.

2

If you sacrifice an attacking or blocking creature during the declare blockers step, it won't deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it'll be destroyed before you get a chance to sacrifice it.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.