Runaway Steam-Kin
Runaway Steam-Kin
Runaway Steam-Kin
Les Guildes de Ravnica · #115

Runaway Steam-Kin

Rare Anglais Jason Felix
TypeCreature — Elemental
Couleurs
Identité couleur
Mana
Valeur2.00
Force / Endurance1 / 1
Texte impriméWhenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .

LégalitésVue rapide par format.
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Combos & Mises en relationCombos structurés, cartes nécessaires, résultats et liens détectés.
Combos structurés12
Notes et règles informationsNotes et rulings officiels récupérés depuis Scryfall.
1

Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

2

Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

3

If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

RéimpressionsÉditions retrouvées via Scryfall puis reliées à la base TCGEM.